Softlink is delighted to introduce guest blogger Jackie Child, Teacher Librarian at St Aidan’s Anglican Girls’ School in Brisbane and author of the TinkeringChild.com blog. Jackie is a passionate primary educator with over 40 years’ experience and a sessional tutor for pre-service teachers at Griffith University. In this series of blog posts, Jackie shares her experience working with students across all grade levels to address a range of curriculum objectives through tech-centred activities in the school’s library/makerspace.
In this week’s post, Jackie shares some activities students at St Aidan’s have undertaken to apply digital technologies within the social sciences, through designing, creating, and testing digital solutions for current and future social issues.
The tools and resources available to students in our library makerspace enable our students to design, create, build and have fun on projects of their choice outside of lesson times. However, teachers also use our space for different subjects.
The Year 6 HASS curriculum invites students to understand the connection Australia has with neighbouring countries in the South East Asian region.
Students researched and investigated the social, economic and environmental profile of Nepal and presented their information in an infographic using Piktochart. In response to their Inquiry Question formulated during research, students worked in the Makerspace to design and create an artefact that would enhance or impact the Nepalese community.
These girls made a box with products to improve the health
These girls used our 3D printer to produce a container they
These students made trading cards from the Read, Write,
These girls made a website to explain the education situation
These students built a forklift with NXT Mindstorm and
Living on less than $3 a day is challenging! These students
These students printed a map of Nepal and used the
This is a photo taken from the drone.
50% of the Nepalese economy relies on tourism, so this
History students used materials and ideas from the Makerspace to design, create and make interactive activities to help a migrant or refugee girl of their age to assimilate into Australia, particularly Brisbane.
The students’ audience was the school’s International Business Manager, a number of teachers and the Principal. Students engaged with many technologies in our Makerspace to produce their creations.
|An interactive Scratch presentation of Australian animals.|
|Australian Snakes and Ladders game with a robot|
programmed to throw the die.
|Aurasma was used, with pictures as triggers to share|
information about iconic Australian food.
|An interactive Power Point was created to share|
|Lego, cards and Bristle Bots were creatively used to|
represent horse racing, cricket and cockroach races.
|The Memory card game was adapted to help a|
migrant or refugee decide how to dress for an
|Adapting Monopoly to share places of interest in|